GAMEvODowntown Gamebox v2.02.gbxPfzD1: Here, There and Everywhere Jean FoisyDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Southwest Monsoon, Clear Weather Open DRV Aflds: Phuc Yen ,1529 (MiG-17); Kep, 1120 (MiG-17) US Order of Battle Use Table A for all Air Force raids. If the target is a SAM site, the Strike mission comprises: 6x {4} F-105D, Bombing Pilot Quality - USAF: Regular; DRV: Rookie SSRs 1. A located SAM battalion or dummy SAM must be set up in each of the following nine hexes: 0940, 1339, 1537, 3526, 2232, 2628, 2549, 2020, and 1324. The first four of these hex locations appear as targets in the target list. A raid against one of these hexes means that the SAM battalion or dummy SAM is the target of the raid. All SAMs and dummies are revetted. 2. If a dummy SAM is the target of a raid, the US player scores full victory points for its damage.destruction. 3. The US player may not use entry arrows 1, 7 or 8. 4. Subtract an additional 1 modifier from MiG Panic rolls [13.12]. 5. No IRMs may be carried by F-105s. 6. Attacks against SAM sites may use CBUs but if the CBU option is taken the attack must take place from Deck altitude. Attacks from higher than this have no effect. (Early CBUs were altitude-restricted.) Victory Conditions Standard Victory conditions apply [27.8].=BEFC2,OLDS (2xF4, aggr +1) Moved T7 RHM depletedD6BRASS 4xF105D Clean (aggr -1) Moved T8 Disordered T8O100 (Jam 4n) Moved T72,OLDS (2xF4, aggr +1) Moved T7 RHM depletedD6BRASS 4xF105D Clean (aggr -1) Moved T8 Disordered T8P101 (aggr 0) Moved T8O100 (Jam 4n) Moved T7P101 (aggr 0) Moved T8GDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F (15+); DRV: C (12+) GCI Level: 1 Weather: Clear; Good contrast conditions US Gained Movement Init on T3=THAN TRUNG (2xMiG-17F, aggr -2,guns depleted) Disordered T8=THAN TRUNG (2xMiG-17F, aggr -2,guns depleted) Disordered T8Flight B Moved T6Flight A Moved T5CFlight D (2xMiG-17F, aggr -1) Moved T6 Became Than Trung on T7Flight E Moved T6BA-105 Moved T8 Start 1943 Low; climb, move x3Flight B Moved T6Flight A Moved T5CFlight D (2xMiG-17F, aggr -1) Moved T6 Became Than Trung on T7Flight E Moved T6 300 Moved T8-105 Moved T8 Start 1943 Low; climb, move x3V205 (2xF4, aggr +1) Moved T7 Engaged and surprised Flt D Became Olds Flight on T7305 Moved T7; Turned207 (Jam 4n) Moved T7 202 Moved T8^204 (aggr -1) Moved T7 Start hex 2037 W High Moves: 2038 SSW Med, 2139 SSW Low, 2239 W Deck 300 Moved T8V205 (2xF4, aggr +1) Moved T7 Engaged and surprised Flt D Became Olds Flight on T7305 Moved T7; Turned207 (Jam 4n) Moved T7 202 Moved T8^204 (aggr -1) Moved T7 Start hex 2037 W High Moves: 2038 SSW Med, 2139 SSW Low, 2239 W DeckG 2 SAMs FiredHDIF 2 SAMs fired (Turn 6 - HIT/AVOIDED) 1 SAM fired (Turn 7 - HIT/MISSED)XE 1 SAM fired (Turn 5 - MISS) 1 SAM fired (Turn 6 - MISS) 1 SAM fired (Turn 7 - MISS)*C 1 SAM Fired 2 SAMs fired turn 7 (MISS)B 1 SAM fired Turn 8 (MISS) A 1 SAM fire Turn 8 (AVOIDANCE)JHD A 1 SAM fire Turn 8 (AVOIDANCE)G 2 SAMs FiredIF 2 SAMs fired (Turn 6 - HIT/AVOIDED) 1 SAM fired (Turn 7 - HIT/MISSED)XE 1 SAM fired (Turn 5 - MISS) 1 SAM fired (Turn 6 - MISS) 1 SAM fired (Turn 7 - MISS)B 1 SAM fired Turn 8 (MISS)*C 1 SAM Fired 2 SAMs fired turn 7 (MISS)JCBEFDRVUSX^@t}tNdOq4weja  Arial Tl  3 Hb }SSfi  rGH=0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijkl      GZ[\]^_`abcdefg .?hijklmnopqrst(OPRST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEFL*L1L0L2L1I/I3I7 L6 L6 a  a  Z"9 Z'@ bA> b7H [cR [fX [i[ [iZ ctn dm} dt~   ArialTl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  d50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      GZ[\]^_`abcdefg .?hijklmnopqrst(OPRST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEF{Hi Allan! All of my hidden AAA and Fire Can units have been placed. I will now place my two (2) located AAA concentrations.\ j   EOK - that is it for me! You are up next. Good to be playing again!  ArialTl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      GZ[\]^_`abcdefg .?hijklmnopqrst(OPRST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEFKHi Alan, my planning pahse is done. on to the pre raid Early Warning phase.lWEather DR; SW Monsoon, Clear DICE ROLL: Specification = 1D10 Result = 5 Good contrast conditions.wEarly Warning Lvl; mod -2 April '65 DICE ROLL: Specification = 2D10 - 2 Result = 6 + 4 [- 2] = 8 Some WarningI have 14 flights in the raid. Entry arrow 4. My flts at Med or High will be detected on entry. You may set up 1 flt in the air.'You're up for your Air Deployment PhaseJThis is fun. I just enjoyably spent the last hour planning your demise :-)  ArialTl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      GZ[\]^_`abcdefg .?hijklmnopqrst(OPRST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEFTHi Allan! The planning part *IS* pretty enjoyable. Unfortunately for me, you have so many target possibilities that I feel quite spread out and uncertain at the moment. I feel as if a good portion of my SAM battery operators may be avoided and not get the training they so desperately need! :> Anyhow, I'm placing my flight counters now!'1 $    k(3 k(? k(' k( k(,k(,k(*al(al(I will not determine the aggression value(s) for my flight(s) until/if they attempt to engage in combat during the raid. Should make things a bit more tense and less certain. Flight B Ready Flight B Ready Flight C Ready Flight C Ready Flight A Deck Flight A DeckFAnd I do believe that I am done with this phase! You are up next, sir!Flight A DeckFlight C ReadyFlight B ReadyFlight A DeckFlight C ReadyFlight B Ready  ArialTl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    {I4|*z(Wk( Jk( {al(50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      GZ[\]^_`abcdefg .?hijklmnopqrst(OPRST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEF$ Hi Alan, my deployment phaseG GDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditions]f Pj i k      \!_*  \!4  \!5 \!7 \! Your radar phaseGDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditionsFlight A DeckFlight C ReadyFlight B ReadyFlight A DeckFlight C ReadyFlight B Ready  Arial$Tl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    {I4|*z(Wk( Jk( {al(GFO u~ wS  PR  T  o  H wB \!o L \! M \! O \!p  \!50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      Z[\]^_`abcdefg .?hijklmnopqrst#ORST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEF$ RHi Allan! I won't activate any radars at this time, so let's jump ahead to Turn 1!G(Random Events Phase: None on first turn.-I guess you are now up for the Jamming Phase.),GDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditionsFlight B ReadyFlight C ReadyFlight A DeckFlight B ReadyFlight C ReadyFlight A Deck  Arial$Tl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    {I4|*z(Wk( Jk( {al(GFO u~ wS  PR  T  o  H wB \!o L \! M \! O \!p  \!50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      Z[\]^_`abcdefg .?hijklmnopqrst#ORST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEF$ 6Hi Alan, no jamming from me. On to the Detection phasefJust a remote chance to detect MiG A DICE ROLL: Specification = 2D10 Result = 5 + 4 = 9 nopednothing for you to detect yet. Onto the Movement phase. This early in the game I'll assume you pass.^J I move 2 flts^oh heck., I'll move 'em all[ < H  &All are moving cmbt 3 mps unless noted \!( \!<\!+ \!1 k d <P, P<\!\!\!RZ)&A if 202 moves cmbt 4 mpsd, <  \!_ \!<\!q  i !<"a #_ $RZ)& %RZ)&<&RZ)& 'RZ)& (?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      Z^[\]_`abcdefg .?hijklmnopqrst#ORST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEF<$ <<<<]Ok Allan - flight A will select combat throttle, and move 2 MPs. Flights B & C will take off.al(pk((( ( ()()k( m (? m (A ** Fuel Phase - nothing to do (** SAM location phase - all SAMs located ** US Track Phase - no DRV flights detected. ** DRV Track Phase: DICE ROLL: Specification = 2D10 Result = 8 + 8 = 16 Result: hearts go undected = no effect.0** SAM Acquisition phase = nothing at this time.2** Admin phase: nothing for me to do at this time._I don't know if you need to do anything for the Admin phase, so I'll pass the game back to you!GDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditionsFlight A DeckFlight C ReadyFlight B ReadyFlight A DeckFlight C ReadyFlight B Ready  Arial"Tl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    {4|*{Yal(G) h  ` L P@|  E  z   Q \!<R  \!<h  RZ)&< I( }*Ym (50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      Z^[\]_`abcdefg .?hijklmnopqrst#ORST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEF<$ <<<<Hi Alan. T1 Admin Phaseno actions from me, on to T2G`Random event DICE ROLL: Specification = 2D10 Result = 4 + 7 = 11 ROE clrnce, no effect No JammingDetection PhaseRolling for Flts A and B, it's a long long shot DICE ROLL: Specification = 2D10 Result = 6 + 8 = 14 DICE ROLL: Specification = 2D10 Result = 9 + 4 = 13 nope and nopeGFLT 202 DICE ROLL: Specification = 2D10 Result = 4 + 5 = 9 no yFlts 105, 300, 101; all -4 (need a final 12+ to detect) DICE ROLL: Specification = 2D10 - 4 Result = 2 + 5 [- 4] = 3 DICE ROLL: Specification = 2D10 - 4 Result = 8 + 9 [- 4] = 13 DICE ROLL: Specification = 2D10 - 4 Result = 6 + 2 [- 4] = 4 DICE ROLL: Specification = 2D10 - 4 Result = 9 + 5 [- 4] = 10 oops rolled an extra. Flt 300 detected  Movement Phase. I'll go ahead. All these flts moving cmbt 3 8  P+  G  g  \! RZ)&^ RZ)&` \!7& \!5+ RZ)&] RZ)&\ RZ)&a Flt 202 moves cmbt 4H \!0 I see I forgot to detect Flt C; It's a long shot but here goes DICE ROLL: Specification = 2D10 Result = 9 + 9 = 18 With a -5 for deck...it's close but noe seegarYours for your movement phase"GDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditionsFlight A DeckFlight C ReadyFlight B ReadyFlight A DeckFlight C ReadyFlight B Ready  Arial"Tl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    {4|*{Yal(5G X { K P( g H 0 ) h  UK \!< P \!<{B  RZ)&< I( }*Ym (50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      Z^[\]_`abcdefg .?hijklmnopqrst#ORST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEF<$ <<<<aOk - DRV Movement phase, eh? Both flights B & C may now move half of their speed (rounded up).AFlight A: Combt Throttle - 3 MPs: move, move + free 30 left, moveal(  al(Bal(|;al(HFlight B: Combat throttle - 3MPs * .5 = 2MPs: move + free 60 right, move(  ( ( ( - (  . ( HFlight C: Combat throttle - 3MPs * .5 = 2MPs: move + free 90 right, movem (  m (m (em (o** Fuel Phase: none for me - I will be marking down fuel usage on my log sheet as each flight moves - Just FYI!** SAM Location phase: N/A_Track Phase: (DRV: C) DICE ROLL: Specification = 2D10 Result = 4 + 8 = 12 NO EFFECTD** SAM Acquisition phase: N/A ** Admin Phase: nothing at this time.1You are up for your admin phase, and then turn 2.5CGDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditionsFlight B ReadyFlight C ReadyFlight A DeckFlight B ReadyFlight C ReadyFlight A Deck  Arial"Tl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    [N4q5al(B5G X { K P( g H 0 ) h  UK \!< P \!<{B  RZ)&<*(|m (50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      Z^[\]_`abcdefg .?hijklmnopqrst#ORST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEF<<<<<Hi Alan, US T1 Admin Phasez  V C!T C!V C!V D!  D!  D!  On to turn 2 Hold on, forgot 2 flights   E! E! *okay, the T2 admin phase is done. ON to T3GWRandom evetns DICE ROLL: Specification = 2D10 Result = 8 + 9 = 17 US has gained movement initiative; I'll make a note of this somewhere GDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditions US Gained Movement Init on T3T3 jamming Phasez BDetection Phase; US LVL FFlts A,B,C -5 for all SET 1, DICE ROLL: Specification = 2D10 - 5 Result = 10 + 8 [- 5] = 13 SET 2, DICE ROLL: Specification = 2D10 - 5 Result = 4 + 6 [- 5] = 5 SET 3, DICE ROLL: Specification = 2D10 - 5 Result = 4 + 6 [- 5] = 5 needed a 15+ so nope DRV lvl CFlts 105, 101, 305; -4 for all; need 12+ SET 1, DICE ROLL: Specification = 2D10 - 4 Result = 7 + 1 [- 4] = 4 SET 2, DICE ROLL: Specification = 2D10 - 4 Result = 9 + 3 [- 4] = 8 SET 3, DICE ROLL: Specification = 2D10 - 4 Result = 9 + 1 [- 4] = 6 nopePMovement Phase. US has init but i'll go ahead since the MiGs are still far away. Next 3 flights moving cmbt spd 4D! C!T T   \! Next 4 flts moving cmbt spd 3 E!B B!E!$ ! ! "E!( " " #E!% $E!# % & &P & &\! &RZ)& '0Last flt moving cmbt spd 4, climb to Low, move 3(5 )RZ)& *N!f +N!<,N!P -N!P .\!- /\!- 0\!- 1\!) 2C!T 3E!" 4There, all pretty :-)5You're up for your T3 movement Phase. With the exception of rolling for Tracks (which you can do for me), I have no further actions this turn until the T3 admin phase.GDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditions US Gained Movement Init on T3Flight B ReadyFlight C ReadyFlight A DeckFlight B ReadyFlight C ReadyFlight A Deck  Arial*  I \!<1 o# N!< B E!B  D!= l C!Tl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    [N4q5al(B@oG   & P U    1   \!<  RZ)&<*(|m (= l    (   50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      Z^[\]_`abcdefg .?hijklmnopqrst ORST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEFB<<<B<<-Flights A&B move using Dash throttle - 4 MPs.al(a1(=  (((*Flight C moves at combat throttle - 3 MPs.Wm ((  m ( m (B m (> m (A 7I will note the fule usage for A&B now on my log sheet.** END OF MOVEMENT & FUEL PHASE** SAM LOCATION PHASE - n/ax** TRACK PHASE - DRV detection level = C DICE ROLL: Specification = 2D10 Result = 3 + 4 = 7 Result = {heart},Thus, the DRV loses detection of flight 300.HSince none of my flights are detected, there is no US Track roll needed.7** SAM Acquisition phase - nothing to do at the moment.-** DRV Admin phase: SAM site G goes active.[ That is all for the DRV. You are up for your Admin phase, and then to take us into Turn 4!<AGDate: July 1965 Time of Day: Day, 10:30 hours Detection Level: US: F; DRV: C GCI Level: 1 Weather: Clear; Good contrast conditions US Gained Movement Init on T3Flight A DeckFlight C ReadyFlight B ReadyFlight A DeckFlight C ReadyFlight B Ready  Arial*  I \!<1 o# N!< B E!B  D!= l C!Tl  3 Hb }SSfi  rGH'EL(FI  a1 6O Z(9 FW bZK xi [e_ } ceo  dSt    0 8wal(B@oG   & P U    1   \!<  RZ)&<qg("am (= l    (   50123456789:;<=>?@ABCDEFGHJKMNOPQRSTUVWXY\]^_`efghijkl      Z^[\]_`abcdefg .?hijklmnopqrst ORST}~uvwxyz{| (JKLMNfg @ABCDEFGHI ,-/0123456789:;<=>         !"#$%QUVWXYZ[\]^_`abcde &'()*+,-./ >?@ABCDEFB<<<B<<