Thu, 01 Jul 2004
Downtown D1 - Turn 7 Summary
During the detection phase, a US flight visually spots my flight of 2 Mig-17F's. The sneaking and skulking about on the deck bought us some time, but not quite enough to get to the strike package. Ug. The DRV detect the lead flight (#105) in the strike package, which is a good start. That means that this turn I'll be able to try and acquire the flight with very good odds of success!
During the movement phase, flight 202 skirts the Hanoi AAA defenses, and comes out unscathed. Those boys are blessed, I tell you! SAM sites E and F both fire their remaining missiles at 202, with SAM site F almost scoring a hit on the wily pilots. Sam sites E & F are now depleted of all missiles.
Then, Flight 205 swoops down on the newly detected THAN TRUNG flight, and engages it! THAN TRUNG is surprised, and US flight OLDS (revealed to b2xF4-C) pounces on the DRV flight, getting off 2 shots which THAN TRUNG somehow manages to avoid. THAN TRUNG does not get to return fire, probably happy to just bug out and still be alive. OLDS flight has depleted all of it's radar homing missiles (RHM), and both flights scatter from the dogfight hex, with THAN TRUNG becoming undetected again due to the confusion of air combat.
During my movement phase, THAN TRUNG hits the burners, stays on the deck, and finds cover just over the tree tops of some rough jungle terrain. He's still in a decent position to try and intercept the tail end of the strike package, *if* he can stay undetected for the next turn or two.
The remaining US flights then make their moves. Flights 204 and 305 surround THAN TRUNG, hoping to bounce him next turn if he is detected. SAM site C salvo fires two SAMs at flight 204, but misses. The three US strike flights make their way towards my hidden Medium AAA and Fire Can. They may have a nasty surprise waiting for them...
During the SAM Acquisition phase, SAM sites A and B both try and acquire flight 105, the lead flight of the three flight strike package. A gets a partial acquisition while B locks on fully. Very nice! Finally, in the Admin phase I turn off those SAM sites which have been depleted of all of their ammunition.
Here are links for the cyberboard game file for scenario D1 and end of turn 7 map.
posted at: 13:15 | path: /games/board/downtown | permanent link to this entry