Alan's Place

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Wed, 26 May 2004

Downtown D1 - Turn 6 Summary

Well, things are certainly starting to heat up. This turn see the SAM operators warm up a bit, so maybe the tide is changing for the DRV. We shall see!

In the random events phase, some loyal peasants with small arms notice US flight 101 streaking overhead, surely up to no good. The villager takes a couple of pot shots as the flight thunders by on the deck, to no effect.

During the detection phase, the DRV detects one more flight (305). Unfortunately, all three flights of what looks to be the strike package (flights 105, 300 and 101) remain undetected as the fly on the deck through rough terrain.

During the movement phase, Flight C dashes toward an eventual intercept with the strike flights, should he defy all odds and remain undetected. I remove Flight A from the map board (as it was a dummy flight) with the idea that I will attack flight 202 with SAM battalions E and F if it continues in its path towards Hanoi and DRV flight B.

The two US jamming flights continue to fly towards the Red River, and it appears as if they will attempt to provide a jamming screen for the strike package as it comes into strike whatever target it has been tasked with.

I then move DRV flight B over the heart of Hanoi, to see if I can draw flight 202 towars him and into Flak and SAM range.

Next, the three US strike flights continue along their path, closing in on their target. US flights 204 and 205 move into a position to strike flight C if it is detected. To add insult to injury, flight 205 goes back to an undetected status during the track phase. Uh-oh...

Finally, flight 202 moves straight towards Hanoi. It is at this time that I remove DRV flight B from play (it was a dummy), opening up SAM shot opportunities on 202. SAM battalion F fires a salvo of 2 SAMs at the flight, and the missiles streak off homing in on their target accurately. Unfortunately for the DRV, flight 202 notices the tell tale lines of smoke lacing their way up to their position, and the flight breaks hard to the left, shedding altitude at a frantic pace. The SAM avoidance maneuver prevents him from being struck by the SAMs, but it also puts him in range of the medium flak on the outskirts of Hanoi. The flight is very lucky again, and avoids any damage from the flak. Finally, SAM battalion E fires a lone SAM at the flight, hoping to achieve a better result than their comrades. Unfortunately, the SAM deviates from the target and poses no threat whatsoever. This flight must be well trained or damn lucky - I'll let you make the call!

During the SAM acquisition phase, SAM site B switches targets from the jamming flight to flight 204. It achieves a full acquisition result, so flight 204 has been lit up by two SAM sites. Finally, during the admin phase I activate two inactive light flak batteries, hoping to lure the US flights into range of my hidden fire can and flak batteries which lie to the south. I also generate a dummy flight in DRV flight C's hex. I remove flight C, and replace it with generic DRV flights D and E, noting on my log sheet that flight E is a dummy flight and that flight D is the real flight (old flight C).

Here are links for the cyberboard game file for scenario D1 and end of turn 6 map.

posted at: 13:51 | path: /games/board/downtown | permanent link to this entry

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