Mon, 22 Mar 2004
Downtown D1 - Turn 1 Summary
Not much happens on the first turn. No more flights are detected during the detection phase, so Allan C. moves his flights onto the map. He keeps four flights on the deck (protected from SAM site G by ridgelines) with a lone flight up at high altitude. Here is a small portion of the map to see the situation as it stands after all his flights have moved:
My two flights which have yet to takeoff do so in my movement phase. Also, the one DRV flight which is already airborne slowly moves to the West to eventually meet up with the other flights.
I then make a few decisions for the remaining phases of turn 1. I could light up SAM site G and see if I can acquire the one US flight at high altitude, but he is barely within range of a lock-on, and can easily avoid the danger zone if alerted that it is a "real" site. Thus, for now I'll give as little information to Allan as possible, and just maybe spring a nasty surprise on him when his main raid enters closer to SAM site G. We'll see.
End of turn 1.
posted at: 13:39 | path: /games/board/downtown | permanent link to this entry