Fri, 16 Apr 2004
Downtown D1 - Turn 4 Summary
This map shows the situation at the end of turn 4.
Turn 4 sees a bit more action, as SAM sites light up and try to get a good lock on the incoming raid. At the start of the turn, a new flight (#100) is shown to be another jamming flight, which will no doubt be used to try and befuddle my SAM and Fire Can battalions. We'll see about that...
The detection phase helps me out a bit, as three more US aircraft are detected, whereas my DRV flights on the deck are proving problematic for the US radar operators. So far, so good - let's hope this can hold up for several more turns!
During the US movement phase, US flight #305 climbs away from the other three flights on the deck (#'s 105, 300 & 101). Since all flights tasked with bombing would need to change altitude at the same point in the flight path (as it was plotted before the game started), I am guessing that the three flights still on the deck are the main strike package. The other flights above the deck must then be on SEAD, CAP, Jamming, or Strike/CAP missions.
During the DRV movement phase, my three flights continue on or past Hanoi. I am thinking that I will most likely need to double-back flight C as it is significantly further ahead of the other two flights, and it would be best to try and split the attacking forces between as many potential targets as possible.
During the SAM Acquisition phase, I decide to light up several SAM radars and see what I can acquire. I've kept most of them offline for this long to try and give as little information to my opponent as possible, but I think that now is the time I need to start trying to knock planes out of the sky to hopefully soften up the CAP for my MiG flights. Thus, SAM sites A, B, C, E and F go live in quick acquisition mode. This allows these sites to try and acquire targets, albeit with a penalty modifier. With SAM site G activated at the end of last turn, this gives me 6 SAM battallions with which to try and acquire targets. There are three flights I target for acquisition (with 2 SAM batallions each): US flights 202, 204 and 207. SAM site A doesn't acquire flight 207, but SAM B does get a partial acquisition. SAMs C and G try and acquire flight 204, getting one full and one partial. SAMs E and F both get partial acquisitions of flight 202. The US movement phase of Turn 5 should be very interesting!
posted at: 15:19 | path: /games/board/downtown | permanent link to this entry